įor users that have content from their Xbox 360 account, while the new character cannot support the past generation's assets, a backward compatibility mode is available for customers that want to use their existing content. and were officially released for all Xbox Live users on October 11, 2018. On June 18, 2018, the Xbox Avatar Editor beta – leveraging the Unity rendering engine – arrived to Xbox Insiders, then on August 8, Microsoft released a Q&A on some of the ways how the new Avatars will be displayed on the Xbox One Dashboard, and as of August 16, the new Avatar Xbox Editor beta arrived for Windows 10 testers. The new Avatar system was delayed originally slated to release in the Fall 2017 but continued to be active in development through 2018. Other customization includes cloth and hair that are impacted by physics, fourteen different body types with 20 height options, and Moods and Props that are never 'put away' when displaying an Avatar. On June 13, 2017, during E3 2017, Microsoft announced a complete overhaul of the Avatars, providing a much greater emphasis of customization and inclusiveness, especially by adding limb customization, clothing that supported all characters – as the old system had different clothing for male and female body types – and support for changing asset color at runtime. Line up of various Xbox Avatar characters from Xbox One